Lacewraith

Follow the Reveal

The dead of Orlen Fenn are kept in lace. Someone pricked one pattern card wrong.

Follow the Reveal

A gothic action RPG from Pricked Pattern Games, coming to PC and PlayStation 5.

Act one

The Pricking

A lace house model cut open at the top floor: a worktable under a window, a pricked card beneath a brass lens, and lace rooftops outside with holes glowing pale blue.
Top floor, a lace house in Sedge Row. Her teacher's card is under the lens.
Maud Alderwick as a figure made of bone-white lace, stooped, brass spectacles on, holding a pattern card close and a pricker in her other hand.

In Orlen Fenn the Lace Guild takes the dead.

Every piece of lace made in the city holds one soul, whether it is a collar or the edge of a christening gown. The dead stay worked into the thread, and the streets stay quiet.

The pattern comes first. It is pricked into a leather card, and the pins standing in that card decide how many souls the lace will hold.

Maud Alderwick

Age
52
Work
Pattern cards, thirty years, Sedge Row
Build
160 cm, stooped toward whatever she is reading
Carries
A lens, a pricker, forty pins, ink to the second knuckle
Wants
To find out who moved the hole
Fears
That she moved it herself and can no longer see well enough to tell
Close view of a pattern card: one pin hole sits off the ink line, and a thin pale blue light rises from it.
One hole off the line.

Her eyes are going, so Maud checks every hole twice under the lens.

Her teacher's last card comes to her table the week after the funeral. Two hundred and six holes. One of them sits a hair off the ink.

That night the whole of Sedge Row sits up.

Act two

Bobbins

The stair of a lace house model: a long wedding veil hangs down the stairwell, dotted with tiny holes that glow pale blue, pinned to the banister with brass pins.
The stair of Thirl house. The veil comes down from the bride's room.

Maud goes through all seven lace houses with the card in her coat, counting pins against holes at every pillow.

Every house keeps its own count. None of them match the guild's register.

Dov Pell

Age
23
Work
Pin runner between the seven houses
Build
181 cm, all elbows, shoulders up around his ears
Knows
Which doors stick and which clerks look away
Wants
To keep running pins and never ask what they hold
Dov Pell as a lace figure in a black lace jacket, hunched, holding a tin of brass pins to his chest, a long scarf trailing.
Imogen Thirl as a lace figure, upright, in a gown with a tall lace collar that flares like an upturned bell, gloved hands folded, a veil with tiny glowing holes over one arm.

Imogen Thirl

Age
38
Work
Head of the Lace Guild
Build
175 cm, very straight, gloves she does not take off
Did
Moved the hole

For eleven years Imogen has worked the souls of infants into wedding lace, a row of seed-sized holes along every border. A bride who wears it keeps fever out of her house. The fever rolls say it works.

She needed the old cards to come out short, so nobody would add up how many small souls had gone into the veils. Maud's teacher counted anyway.

If Maud stops her, the fevers come back. If she does not, Sedge Row is only the first district to wake.

Close view of a wedding lace border of small flowers, each flower holding a tiny hole with a faint blue glow, pinned to indigo velvet.
Border of a Thirl wedding veil. Count the small holes.

The rule

Pull the Pin

Every pin you pull from a pattern card releases one wraith and one thread. The wraith fights for you until its thread runs out. Then it fights you.

Cobb house, the second night. A lace hare has torn out of a nursery border and is running for the street with a soul inside it. Maud has one card and twelve pins. Three wraiths can hold the hare down. The fourth pin loses her the first.

Drag a pin up off the card, or tap it. With a keyboard, move between pins with the arrow keys and press Enter.

  1. Twelve pins in the card. The lace is whole.

  2. Three pins out. Three wraiths hold the hare flat.

  3. A fourth pin. The first thread runs out and that wraith turns on Maud. Pull them all and the card ends like this.

A hare made of lace, crouched to run. Maud, small, at the edge of the pillow.

Twelve pins stand in the card. The hare pulls toward the street.

Holding the hare: 0. Turned on Maud: 0. Pins left: 12.

Act three

The Last Pin

A lace pillow the size of a table with hundreds of wooden bobbins hanging from it and one very long brass pin standing at the center of the lace, a blue glow leaking from a tear beside it.
The bobbin room, ground floor of Thirl house. One pin holds the whole panel.

Every thread Imogen has laid runs back to one pin in this room. It is the longest pin in the city. It holds her work in place, every veil and every small soul worked into one.

Pull it and they all come out at once. By the rule, each of them fights for Maud until its thread runs out.

Imogen is waiting at the pillow. She does not try to stop Maud. She asks her to count first.

Maud as a lace figure, kneeling, pulling a long brass pin upward with both hands.
A round piece of lace left unfinished, loose threads hanging with three bobbins, a ragged hole in the middle with a faint blue rim.

Maud does not finish the last lace. She leaves it open, with the hole in the middle, and Orlen Fenn learns to live around it.

Follow the Reveal

We will show Lacewraith properly when it is ready: the first hour in Sedge Row and what happens when the threads run out. Leave an email and we will write once, on that day.

One letter. You can leave the list from that letter at any time.

Coming to PC PlayStation 5

Papers

Four cards. Open one to read it.

Trailer

Open on YouTube

Privacy

Last changed 28 October 2026.

Who we are

This site is run by Pricked Pattern Games, the studio making Lacewraith. When this notice says we, it means the studio.

What we collect

Only the email address you type into the Follow the Reveal form, and the date you sent it. We do not ask for your name, location or age.

What we do with it

We send one letter when the full reveal goes out. We do not use your address for anything else and we do not pass it to anyone outside the studio.

How long we keep it

Until the reveal letter has gone out and thirty days have passed, or until you ask us to delete it, whichever comes first.

Your rights

You can ask to see, correct or delete your address at any time. Where it applies, we follow the GDPR and Indonesia's Personal Data Protection Law (Law No. 27 of 2022). You can also complain to your local data protection authority.

Cookies and storage

This site sets no tracking cookies. It remembers nothing about you between visits.

The trailer

The trailer comes from YouTube in privacy-enhanced mode. Nothing loads from YouTube until you press play inside the trailer window. After that, YouTube's own privacy policy applies to the video.

Contact

Write to [email protected]. We answer within thirty days.

Terms

Last changed 28 October 2026.

Using this site

By using this site you agree to these terms. If you do not agree, please close the page.

A work of fiction

Lacewraith, Orlen Fenn, the Lace Guild and every person named here are invented. Any likeness to real people or places is a coincidence.

What you may do

You may read, link to and share this page. You may quote short passages of the text when you write about the game.

What you may not do

Do not copy the artwork, music or video to pass them off as your own, and do not try to break, overload or probe the site.

Work in progress

Everything shown here comes from a game still in development. Characters, places and mechanics may change before release.

Liability

The site is offered as it is. To the extent the law allows, we are not responsible for losses caused by using it or by being unable to use it.

Changes and contact

We may update these terms and will change the date above when we do. Questions go to [email protected].

EULA

End User Licence Agreement, draft for release. Last changed 28 October 2026.

The licence

Pricked Pattern Games grants you a personal, non-exclusive, non-transferable licence to install and play Lacewraith on a device you control, for your own entertainment.

Ownership

The game, its code, art, music, text and characters belong to Pricked Pattern Games. The licence lets you use the game. It does not hand over ownership of it.

What you may not do

Playtest and preview builds

If we invite you to a playtest, that build is confidential. Do not share recordings or files from it unless we say in writing that you may.

Updates

We may send patches that fix, change or remove parts of the game. Some may install on their own.

Ending the licence

The licence ends if you break these terms. When it ends, uninstall the game.

Warranty and liability

The game is provided as it is, within the limits of the law where you live. Nothing here takes away rights you have as a consumer that cannot be waived.

Contact

[email protected]

Help

Following the reveal

Type your email into the Follow the Reveal form and press the button. You will see a line confirming it straight away. We write once, on the day of the reveal.

Leaving the list

Every letter has a link at the bottom that removes your address. You can also write to [email protected].

The trailer will not play

Some browser extensions block YouTube. Use Open on YouTube inside the trailer window, or try another browser.

Sound and motion

The page starts silent. The bobbin button turns the music on and off, and Pause stops the moving hero. If your device asks for reduced motion, the page shows still images instead.

Playing Pull the Pin

Drag or tap a pin. With a keyboard, Tab to the card, use the arrow keys to choose a pin and press Enter. Re-pin the card puts every pin back.

Platforms

Lacewraith is planned for PC and PlayStation 5. We have nothing to say about other platforms yet.

Contact

[email protected]